Latest News

  • Looking back at 2016!

    Last year was yet another challenging year, pushing ourselves hard to lock down developments and start making more progress with the games we are working on. It was also the first year where we lived on our own in a quiet neighbourhood, working out how we can balance our life around what we do in order to do it.

  • Art ‘n’ a Bit of Gameplay

    Hi everyone! For the last month or so, I’ve been working on the art for our new and upcoming game (title coming soon). This was mostly the┬áconcept art which involved creating monsters for the AI and designing the player character and their weapons. The crystal monsters were where I was able to be the most […]

  • May 2016 Summary

    Now this is really late! Last month I spent time on refining our combat system, adding new features to give us better control and solving a few problems around using an IK System. The goal being to let the player be able to see their entire body whilst performing actions, like shooting. Because a number […]

Developer Diaries

Still Working on TVOThief?

We get a few things off our chest, talking a bit about the years gone by and some issues we've...

Where is TVOThief?

In this video we talk about some important issues we are working through and a number of things going on...

Development Roadmap

After a busy month, we take some time to talk about our development roadmap. Find out what our current plans...