Art, Developer Diary

Spooky Environment Art

Since my last art update post, I’ve been working on the environment props and textures. Because our new spooky themed game is set in an old run down school, most of the props include things like school desks, benches and chairs.

I set up an example scene in Unity where I’ve been testing out the models and tiling of the textures. This was also to see how they looked with the PSX shader Alex made previously.

A screenshot of the scene where I was testing some of the environment art for our spooky game!

A screenshot of the scene where I was testing some of the environment art for our spooky game!

The textures are all low resolution and pixelated, so that they match the old 3D PSX game style we are going for. Some of the textures still need a bit of tweaking, but they are coming along nicely.

The challenge for some of the textures is to make sure they look weathered and visually interesting, yet still tile very well so they can be used all over the place. This is the first game I’ve worked on since I was in university that had a lot of textures, so this is a fun challenge for me.

Another screenshot of the test scene!

Another screenshot of the test scene!

Unfortunately this is the last week of my holiday, so soon I will have less time to devote to the game. I’ll continue to post art related updates as often as I can, and of course Alex will still be around to update you more regularly on the progress of our games!

I hope that you enjoyed this post, and that you’re looking forward to seeing more of the spooky games progress. Please let us know what you think! :D


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